Eight cockpits. One living production.
The Hub is the launchpad. Come for organization. Come for tool integration. Come because the generator you love today may be gone next year. Every cockpit solves one real production problem while open files keep the story alive underneath all of them.
What do you need Genlock to solve?
You do not need every cockpit on day one. Start with the problem that is costing you momentum; the rest are already connected when the project grows.
I need the story to survive every tool change.
Skeleton
I need characters, locations, and continuity to stay consistent.
Studio
I need to know which models, agents, and integrations actually work.
Brain
I need to switch generators without rebuilding my shots.
Boneyard
I need to turn story beats into repeatable shots.
Director
I need to know what is missing, decided, spent, and ready.
Showrunner
I need every reference and generated asset organized and traceable.
Foundry
I need the finished frames to feel intentional.
Safelight
Every cockpit earns its window.
Focused enough to make one job feel great. Connected enough that the story, tools, decisions, and media never fall apart between them.
“I need the story to survive every tool change.”
Protect the story · Story structure deskWhere the screenplay grows a spine.
Skeleton owns the chapter → scene → shot hierarchy and writes straight to story.skel — with screenplay import, inline editing, and a distraction-free focus mode.
Writing needs a calm, versionable workspace away from generation noise. Skeleton keeps narrative structure in open SKEL files you can diff, branch, review, restore, and hand to any capable agent.
- Narrative TreeChapter / scene / shot navigation with shot counts.
- Inline EditorEdit titles, descriptions, action, and dialogue in place.
- Focus ModeHide navigation for distraction-free writing.
- Fountain ImportConvert .fountain screenplays into structured SKEL.
- SKEL PreservationLossless round-trip keeps deep production fields intact.
“I need characters, locations, and continuity to stay consistent.”
Preserve continuity · Reusable world bibleCharacters, locations, and series become production infrastructure.
Studio manages cast, voice IDs, Soul IDs, reference galleries, reusable locations, and series arcs so every project can inherit a living world bible.
A world bible should outlive a single project. Studio keeps cast, Soul IDs, voices, locations, references, and series arcs reusable instead of burying them inside one shot or prompt.
- Studio HomeStudio-wide resource overview.
- CharactersCast with references, voice IDs, and Higgsfield Soul IDs.
- LocationsReusable places with atmosphere and reference galleries.
- SeriesGroup projects into episodes, volumes, or campaign arcs.
- YouTubeRead-only channel dashboard via OAuth.
“I need to know which models, agents, and integrations actually work.”
Connect the stack · Intelligence registryEvery tool you have, detected and ready.
The Brain detects local CLIs, agent skills, MCP servers, and provider routes Genlock can use — without ever taking ownership of third-party credentials.
Tool health does not belong inside a creative editor. The Brain isolates detection, setup, readiness, and provider routing so every other cockpit can rely on one honest capability map.
- Brain OverviewA fused verdict banner — Ready to work / N blockers / Blocked — with BONE readiness counts.
- Capability MatrixOne Preflight pass probes your runtimes and providers, then writes an honest per-capability report you can inspect as a file.
- IntegrationsConnection health, setup checklist, and provider defaults.
- AI InspectorSkill coverage, provider routes, and the workflow map.
- CodexFirst-class OpenAI Codex CLI cockpit (when detected).
“I need to switch generators without rebuilding my shots.”
Outlive the generator · Element library + BONE contractsPrompt engineering becomes installable infrastructure.
The Boneyard is the library and authoring cockpit for reusable prompt ingredients: installed element packs, generator BONE contracts with live readiness badges, prompt recipes, and marketplace packs.
Provider quirks belong in portable contracts—not inside your story or scattered through chat history. The Boneyard manages BONEs, prompt ingredients, recipes, and packs independently from the production.
- ElementsInstalled JSON element packs — cameras, lenses, lighting, palettes — grouped by category and tag, with custom authoring.
- BONE ListInstalled generator contracts with armed / needs-setup / unavailable readiness badges and JSON inspection.
- RecipesPrompt recipe stubs and modifiers from installed prompt packs.
- BONE BuilderThe dedicated contract editor with live schema validation, governance fields, and starter templates.
- MarketplaceInstall element packs, prompt packs, bone packs, and production kits.
“I need to turn story beats into repeatable shots.”
Make the work · Production command roomThe whole film, alive on one board.
Director is where a story becomes a controllable production: scenes, shots, status, camera language, prompts, outputs, and export readiness in one local-first cockpit.
Shot-making is dense enough to deserve its own command room: camera language, BONE inheritance, prompt assembly, frames, takes, audio, generation review, and the path into the cut.
- Director DashboardScene + shot board with status, camera language, and gap awareness.
- Shot EditorThe prompt-to-frame drawer for every shot.
- Shot BuilderCompose reusable shot ingredients and prompt macros.
- Production CanvasThe whole story as a node graph.
- Production PlayerSequential storyboard playback in a pop-out window.
“I need to know what is missing, decided, spent, and ready.”
See the whole production · Ops dashboardThe status meeting, replaced by a screen.
Showrunner surfaces project health: productions, story file operations, source folders, stats, status progress, prompt schemas, outputs, and export readiness.
Oversight needs distance from editing. Showrunner turns gaps, decisions, costs, run state, approvals, and export readiness into a single production-level view.
- Showrunner DashboardProject health, stats, story-file controls, and source folders.
- Production State stripActive run, current stage, approval gates, and spend — resumable, never silently completed.
- Decision LogAppend-only audit of every provider / model / runtime / gate choice, grouped by shot.
- Cost LedgerEstimate → reserve → reconcile per generation, with observe / warn / cap modes.
- X-Ray InspectorRaw story / BONE / project structure for debugging.
“I need every reference and generated asset organized and traceable.”
Keep every asset · Media managerLocal-first media without the scavenger hunt.
The Foundry manages studio pools, story folders, custom folders, previews, filters, and media hierarchy so local files stay usable at production scale.
Media management cannot be a tiny file picker. The Foundry resolves global pools, story folders, and custom locations with real previews, filtering, metadata, and output auditing.
- SourcesGlobal Media Pool, project Story Folder, and custom folders.
- File GridBrowse with all / image / video / audio / docs filters.
- Preview InspectorImage, video, audio, text, and JSON preview with path details.
- Render output auditFind story-linked and orphaned generated assets.
“I need the finished frames to feel intentional.”
Own the final image · Color grading deskGrade the frame, bake it for real.
Safelight is a Canvas-accelerated grading desk: non-destructive Levels, Tone, and Color controls with full-resolution pixel baking back to disk.
Finishing deserves a focused desk away from prompts and queues. Safelight provides real-time grading controls and bakes the approved look into the full-resolution pixels you own.
- Source BrowserLoad from disk or the global Media Pool.
- LevelsInput/output black & white points and gamma.
- ToneExposure, contrast, highlights, shadows, and matte fade.
- ColorTemperature, tint, saturation, and vibrance.
- Full-resolution bakeWrite the graded PNG back to disk losslessly.
Change the model. Change the agent. Keep the production alive.
Every cockpit reads and writes the same local foundation: SKEL story files, BONE contracts, media folders, render maps, decisions, and manifests. A tool can disappear without taking your movie with it.
Every install includes The Last Frequency, a complete 12-shot production, so you can open each cockpit with real structure, tools, gaps, prompts, and media already waiting.