The hub that survives the churn

Eight cockpits. One living production.

The Hub is the launchpad. Come for organization. Come for tool integration. Come because the generator you love today may be gone next year. Every cockpit solves one real production problem while open files keep the story alive underneath all of them.

Versioned story Replaceable generators Reusable worlds Traceable decisions Local media Owned outputs
01
ProtectStory + worldSkeleton · Studio
02
ConnectTools + contractsBrain · Boneyard
03
ProduceShots + oversightDirector · Showrunner
04
FinishMedia + imageFoundry · Safelight
Choose your reason

What do you need Genlock to solve?

You do not need every cockpit on day one. Start with the problem that is costing you momentum; the rest are already connected when the project grows.

Separate on purpose · connected by files

Every cockpit earns its window.

Focused enough to make one job feel great. Connected enough that the story, tools, decisions, and media never fall apart between them.

01 01 · Story

“I need the story to survive every tool change.”

Protect the story · Story structure desk

Where the screenplay grows a spine.

Skeleton owns the chapter → scene → shot hierarchy and writes straight to story.skel — with screenplay import, inline editing, and a distraction-free focus mode.

Why this is its own cockpit

Writing needs a calm, versionable workspace away from generation noise. Skeleton keeps narrative structure in open SKEL files you can diff, branch, review, restore, and hand to any capable agent.

Inside Skeleton 5 focused surfaces
  • Narrative TreeChapter / scene / shot navigation with shot counts.
  • Inline EditorEdit titles, descriptions, action, and dialogue in place.
  • Focus ModeHide navigation for distraction-free writing.
  • Fountain ImportConvert .fountain screenplays into structured SKEL.
  • SKEL PreservationLossless round-trip keeps deep production fields intact.
3 narrative levels
.fountain screenplay import
.SKEL lossless round-trip
See everything Skeleton does
Genlock Skeleton · local workspace
01 02 03 04 05 06 07 08
02 02 · World

“I need characters, locations, and continuity to stay consistent.”

Preserve continuity · Reusable world bible

Characters, locations, and series become production infrastructure.

Studio manages cast, voice IDs, Soul IDs, reference galleries, reusable locations, and series arcs so every project can inherit a living world bible.

Why this is its own cockpit

A world bible should outlive a single project. Studio keeps cast, Soul IDs, voices, locations, references, and series arcs reusable instead of burying them inside one shot or prompt.

Inside Studio 6 focused surfaces
  • Studio HomeStudio-wide resource overview.
  • CharactersCast with references, voice IDs, and Higgsfield Soul IDs.
  • LocationsReusable places with atmosphere and reference galleries.
  • SeriesGroup projects into episodes, volumes, or campaign arcs.
  • YouTubeRead-only channel dashboard via OAuth.
Cast character sheets
Soul ID identity consistency
Series project grouping
See everything Studio does
Genlock Studio · local workspace
03 03 · Tools

“I need to know which models, agents, and integrations actually work.”

Connect the stack · Intelligence registry

Every tool you have, detected and ready.

The Brain detects local CLIs, agent skills, MCP servers, and provider routes Genlock can use — without ever taking ownership of third-party credentials.

Why this is its own cockpit

Tool health does not belong inside a creative editor. The Brain isolates detection, setup, readiness, and provider routing so every other cockpit can rely on one honest capability map.

Inside Brain 9 focused surfaces
  • Brain OverviewA fused verdict banner — Ready to work / N blockers / Blocked — with BONE readiness counts.
  • Capability MatrixOne Preflight pass probes your runtimes and providers, then writes an honest per-capability report you can inspect as a file.
  • IntegrationsConnection health, setup checklist, and provider defaults.
  • AI InspectorSkill coverage, provider routes, and the workflow map.
  • CodexFirst-class OpenAI Codex CLI cockpit (when detected).
4 detection questions
3 readiness groups
0 credentials stored
See everything Brain does
Genlock The Brain · local workspace
01 02 03 04 05 06 07 08
04 04 · Contracts

“I need to switch generators without rebuilding my shots.”

Outlive the generator · Element library + BONE contracts

Prompt engineering becomes installable infrastructure.

The Boneyard is the library and authoring cockpit for reusable prompt ingredients: installed element packs, generator BONE contracts with live readiness badges, prompt recipes, and marketplace packs.

Why this is its own cockpit

Provider quirks belong in portable contracts—not inside your story or scattered through chat history. The Boneyard manages BONEs, prompt ingredients, recipes, and packs independently from the production.

Inside Boneyard 5 focused surfaces
  • ElementsInstalled JSON element packs — cameras, lenses, lighting, palettes — grouped by category and tag, with custom authoring.
  • BONE ListInstalled generator contracts with armed / needs-setup / unavailable readiness badges and JSON inspection.
  • RecipesPrompt recipe stubs and modifiers from installed prompt packs.
  • BONE BuilderThe dedicated contract editor with live schema validation, governance fields, and starter templates.
  • MarketplaceInstall element packs, prompt packs, bone packs, and production kits.
3 library sections
live readiness badges per BONE
JSON contract format
See everything Boneyard does
Genlock Boneyard · local workspace
higgsfield-videotarget: video
spore-imagestructured frame
style packmodifier
05 05 · Shots

“I need to turn story beats into repeatable shots.”

Make the work · Production command room

The whole film, alive on one board.

Director is where a story becomes a controllable production: scenes, shots, status, camera language, prompts, outputs, and export readiness in one local-first cockpit.

Why this is its own cockpit

Shot-making is dense enough to deserve its own command room: camera language, BONE inheritance, prompt assembly, frames, takes, audio, generation review, and the path into the cut.

Inside Director 8 focused surfaces
  • Director DashboardScene + shot board with status, camera language, and gap awareness.
  • Shot EditorThe prompt-to-frame drawer for every shot.
  • Shot BuilderCompose reusable shot ingredients and prompt macros.
  • Production CanvasThe whole story as a node graph.
  • Production PlayerSequential storyboard playback in a pop-out window.
8 cockpit apps in the suite
4 default shots per scene
.SKEL source of truth
See everything Director does
Genlock Director · local workspace
01 02 03 04 05 06 07 08
06 06 · Control

“I need to know what is missing, decided, spent, and ready.”

See the whole production · Ops dashboard

The status meeting, replaced by a screen.

Showrunner surfaces project health: productions, story file operations, source folders, stats, status progress, prompt schemas, outputs, and export readiness.

Why this is its own cockpit

Oversight needs distance from editing. Showrunner turns gaps, decisions, costs, run state, approvals, and export readiness into a single production-level view.

Inside Showrunner 7 focused surfaces
  • Showrunner DashboardProject health, stats, story-file controls, and source folders.
  • Production State stripActive run, current stage, approval gates, and spend — resumable, never silently completed.
  • Decision LogAppend-only audit of every provider / model / runtime / gate choice, grouped by shot.
  • Cost LedgerEstimate → reserve → reconcile per generation, with observe / warn / cap modes.
  • X-Ray InspectorRaw story / BONE / project structure for debugging.
3 viewport tabs
1 gap report
many handoff manifests
See everything Showrunner does
Genlock Showrunner · local workspace
01 02 03 04 05 06 07 08
07 07 · Media

“I need every reference and generated asset organized and traceable.”

Keep every asset · Media manager

Local-first media without the scavenger hunt.

The Foundry manages studio pools, story folders, custom folders, previews, filters, and media hierarchy so local files stay usable at production scale.

Why this is its own cockpit

Media management cannot be a tiny file picker. The Foundry resolves global pools, story folders, and custom locations with real previews, filtering, metadata, and output auditing.

Inside Foundry 4 focused surfaces
  • SourcesGlobal Media Pool, project Story Folder, and custom folders.
  • File GridBrowse with all / image / video / audio / docs filters.
  • Preview InspectorImage, video, audio, text, and JSON preview with path details.
  • Render output auditFind story-linked and orphaned generated assets.
3 media source types
5+ preview formats
local storage model
See everything Foundry does
Genlock Foundry · local workspace
08 08 · Finish

“I need the finished frames to feel intentional.”

Own the final image · Color grading desk

Grade the frame, bake it for real.

Safelight is a Canvas-accelerated grading desk: non-destructive Levels, Tone, and Color controls with full-resolution pixel baking back to disk.

Why this is its own cockpit

Finishing deserves a focused desk away from prompts and queues. Safelight provides real-time grading controls and bakes the approved look into the full-resolution pixels you own.

Inside Safelight 6 focused surfaces
  • Source BrowserLoad from disk or the global Media Pool.
  • LevelsInput/output black & white points and gamma.
  • ToneExposure, contrast, highlights, shadows, and matte fade.
  • ColorTemperature, tint, saturation, and vibrance.
  • Full-resolution bakeWrite the graded PNG back to disk losslessly.
1100px real-time preview
full-res pixel bake
14+ grade parameters
See everything Safelight does
Genlock Safelight · local workspace
01 02 03 04 05 06 07 08
The story is the hub

Change the model. Change the agent. Keep the production alive.

Every cockpit reads and writes the same local foundation: SKEL story files, BONE contracts, media folders, render maps, decisions, and manifests. A tool can disappear without taking your movie with it.

Every install includes The Last Frequency, a complete 12-shot production, so you can open each cockpit with real structure, tools, gaps, prompts, and media already waiting.